Browse categories

Blizzard ‘Confident’ Diablo IV Won't Be Broken At Launch (For Real This Time)

  • Posted 17/05/2023

Players are more nervous than ever these days about games launching in poor states. And with a not-so-great history of busted Diablo launches, Blizzard knows a lot of people are worried that its upcoming, always-online action RPG Diablo IV might be the next AAA game to crash and burn on release day. But Blizzard—bless its heart—is “really confident” that Diablo IV’s launch will be a more stable, smooth experience this time around.

If you’re reading NoPing, I likely don’t have to tell you about the infamous launch of Diablo III and its dreaded “Error 37” message. Diablo III, like its upcoming sequel, also had an always-online requirement, and when everyone stormed in to grab loot and kill demons the servers collapsed. Diablo II Resurrected suffered similar issues at launch. And Blizzard’s Overwatch 2 had anything but a smooth rollout. Add in all the issues players have had with recent AAA games like Star Wars Jedi: Survivor and Redfall and it’s clear why Blizzard is trying to convince folks it’s got everything under control.

In a new interview with Eurogamer, Diablo IV associate game director Joe Piepiora talked about how all the beta tests Blizzard has been running over the last few months have been the key to avoiding a disaster at launch.

“Every one of these betas has been transformational in terms of our understanding of our own technical capacity and what we need to do to make that a smoother launch experience in general,” said Piepiora, “So it’s been great.”

Blizzard told Eurogamer that before public beta testing the company had already been doing a lot of internal testing. But while those tests can help find some errors and issues, Piepiora explained that real deal, wide-scale beta tests with real players are much more useful.

“When you have people coming through different ISPs and coming in through different servers around the world, there’s so much more data you get from that,” said Piepiora. “And with each of those we found lots of little things that happen, like this happens with clan invitations, this happens when you join a party in a certain way—lots of little things like that across the board.”

Piepiora also wanted to make it clear that these tests were apparently not “marketing betas” or tests that are just demos to get people to buy the game and not used to actually fix anything. “None of them were [marketing betas.] Everything has been about, we need data to make sure the launch goes smoothly. That’s entirely the purpose of the betas we did.”

Further, Piepiora claimed that Blizzard and the devs working on the upcoming Diablo IV “learned a ton” from each beta, pointing out that even the last one—which went pretty smooth all things considered—still helped the team find things “happening in the backend” that if not spotted and fixed “would have resulted in some issues during launch.” He claims they only caught those problems because of this past week’s previous, extra beta weekend.

Of course, this is exactly what the company making and selling Diablo IV would say ahead of release. And while I believe Blizzard is working very hard to make Diablo IV’s launch go as smoothly as possible, it’s also a situation where we have to wait and see if all this work and effort actually helps the game avoid a borked launch. At the very least, regardless of what happens, it will be fun to come back to look at the developers’ confident-sounding comments post-launch.

Diablo IV is out June 6, with early access starting on June 2, sort of.

To further enhance the gaming experience, Diablo IV introduces a host of improvements designed to tackle common issues faced by players. High latency, often referred to as ping, can cause delays and disrupt gameplay, but players can now optimize their connection using NoPing, a powerful software solution. NoPing significantly reduces ping, providing a smoother and more responsive gaming experience, allowing players to react swiftly to in-game events.

Additionally, NoPing tackles other performance-related problems such as FPS drops and lag. By optimizing network routes and fine-tuning network settings, NoPing enhances frame rates, ensuring smoother graphics rendering and an overall more enjoyable visual experience.

One persistent problem that players encounter is packet loss, which can lead to information loss during online gameplay. NoPing resolves this issue by stabilizing connections, reducing the chance of packet loss and maintaining the integrity of in-game data transmission.

Another common hindrance to gameplay is jitter, causing irregular fluctuations in latency and creating a choppy and inconsistent gaming experience. NoPing addresses this problem by providing a stable and optimized network environment, minimizing jitter and providing a smooth and uninterrupted gameplay session.

Moreover, NoPing offers a reliable solution to frequent disconnects, ensuring players can stay connected to the game servers without interruption, avoiding frustrating interruptions in their gaming sessions.

With its comprehensive suite of solutions, NoPing stands as a powerful tool for Diablo IV players, enabling them to overcome latency, FPS drops, lag, packet loss, jitter, and disconnects, all of which can significantly impact gameplay and overall enjoyment.

Receive news!

Sign up to receive tips and news from Noping in your email.

About the blog

Blog destined for news, articles, monitoring of the e-sports scenario and much more around the world of games. Created by NoPing, a Brazilian company active in the gamer market for over 5 years, always looking to improve the experience of online players.