Home- Will 2XKO Be On Steam? Let’s Find Out

Will 2XKO Be On Steam? Let’s Find Out

Will 2XKO be on Steam? No, the game will launch through the Riot Client on PC, not on Steam for now. Maybe in the future.
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NoPing

10/22/2025

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When people talk about 2XKO on Steam, it’s usually because they’re eager to know whether Riot’s upcoming tag-team fighting game will be available on the world’s biggest PC gaming platform.

It’s a fair question. After all, Steam is where most PC players prefer to keep their libraries organized.

With 2XKO shaping up to be a major release in the fighting game community, many fans want to know: will they be able to grab it directly from Steam, or will Riot keep it exclusive to their own launcher?

Let’s take a closer look at what’s officially confirmed and what that means for players.

So, Will 2XKO Be On Steam?

No, at this time, 2XKO is not available via the Steam storefront.

According to official information from Riot Games, 2XKO is distributed for Windows PC through their own launcher/client rather than Steam.

If Riot changes this distribution model in the future, an official announcement would be the most reliable source.

Where 2XKO is available today

Riot’s official 2XKO website and support pages make it clear: the game is available on PC and uses Riot’s own systems for distribution and updates.

The devs announced Early Access for PC (and have been running closed betas) and the official PC download flows through Riot’s channels.

Riot’s own posts confirm the timeline around beta and Early Access as well, which reinforces that PC availability currently points to Riot’s platform (not Steam).

https://youtu.be/206l6lKQIm0

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Is there a Steam store page for 2XKO?

There is no official Steam store page that hosts the game for direct download/purchase from Steam’s storefront.

Community discussions and official support docs also imply that 2XKO is expected to run through Riot’s client on Windows, not as a native Steam release.

In short: there’s no evidence Riot published 2XKO on Steam at launch.

Why Riot is probably not launching 2XKO on Steam (short technical/business reasons)

A few practical reasons explain why Riot would opt for its own launcher instead of Steam:

  1. Account / ecosystem control. Riot’s games (League of Legends, Valorant, and now 2XKO) are tightly integrated with Riot accounts, cross-game progression, cosmetics stores and monetization. Using their own client keeps account management and store systems consistent across titles.
  2. Anti-cheat and security. Riot has publicly said they use anti-cheat and infrastructure systems (for example, Vanguard-style protections and their network architectures) to keep online play fair. Integrating those systems through their own launcher simplifies deployment.
  3. Rollback netcode / server architecture. Riot has discussed specific approaches to online play — rollback netcode, client-server architecture and other bespoke systems — which may be easier to operate behind their own client infrastructure.
  4. Free-to-play economy & cross-platform plans. For free-to-play titles, publishers often want direct control over in-game transactions, Battle Passes, etc. Riot has signaled season content, battle passes and cosmetics that persist as it moves through Early Access; having that managed internally gives them flexibility.

None of these reasons prove “never Steam,” but they make it clear why Riot would prefer its own channel at launch.

Can you still use Steam features with 2XKO?

Yes, but it’s a workaround, not the same as a native Steam release.

Players often add non-Steam games to their Steam library so Steam can show “Playing” status, let the overlay appear, or use Steam’s controller configuration.

People have tried adding Riot’s launcher or RiotClientServices.exe as a “non-Steam game” entry to get some Steam features, but compatibility varies and it’s an imperfect solution (overlays or certain Steam features may not work reliably).

Riot’s own support documentation even references Steam input/settings when troubleshooting controllers with 2XKO, which is further evidence that some players will try to mix Steam tooling with Riot’s client, but it shouldn’t be read as an official Steam release.

A Reddit user managed to play 2XKO on a Steam Deck via Windows

A Reddit user managed to play 2XKO on a Steam Deck via Windows. Source: Reddit

Could 2XKO come to Steam later?

It’s possible. Publishers sometimes change distribution plans for many reasons: larger audience reach, promotional opportunities on Steam, community demand, or new business deals.

But there are practical hurdles (account linking, anti-cheat integration, store / revenue splits, platform policies) that make such a move non-trivial for Riot.

Riot has historically preferred to keep its flagship titles on its own ecosystem (to maintain account continuity and centralized services), and the current information strongly points to Riot continuing that approach for 2XKO, at least through Early Access and the initial launch window.

If Riot were to change course, they would likely announce it officially via their site or social channels. For now, the safest assumption is: Steam release is not the primary launch plan.

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How to keep updated (without relying on rumors)

If you want the most reliable word about Steam availability, follow these official sources:

  • 2XKO’s official site and news/announcements pages (they publish Early Access, patch notes, platform notes).
  • The official 2XKO Twitter/X account for short-form updates.
  • Riot support and the 2XKO support portal for technical notes about launchers, controllers and troubleshooting.

If Steam becomes an official distribution option, it will almost certainly be announced on those channels first.

Riot is launching and operating 2XKO on PC via the Riot Client (with console versions planned separately).

There is no official Steam store release at the Early Access stage, and community workarounds (adding Riot as a non-Steam game) exist but are imperfect.

If you want to play, the supported route is Riot’s client; if you want Steam features, you can try the non-Steam workaround but don’t expect a perfect experience.

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