Rubberbanding: when your character goes back in time
Rubberbanding is when your character moves forward and then suddenly snaps back to a previous position. In some games this also shows up as rollback: an action appears to happen on the client, but the server corrects the state afterward because it didn't receive or confirm the data within the expected time.
This symptom is different from a visual freeze. In a freeze, the image can stop for a moment. In rubberbanding, the game keeps going, but the position or action is reverted. It's also different from generic lag, which can mean any bad feeling. Here the focus is on the position correction caused by irregular communication with the server.



