The displayed region doesn't always reveal the real data center
Some games show simple regions, like Brazil, North America, or Europe, but the match can be hosted in different data centers within that same region. In other cases, the game uses generic names, dynamic servers, or third-party infrastructure that doesn't make it clear where your connection is actually going.
When the real server doesn't match the selected region, optimization can aim at the wrong destination. You see high ping or an incoherent route and think the problem is NoPing, your provider, or the recommended server, when the cause may be an initial choice that's incompatible with the data center the match is actually using.



